Battle Rise – Community Tested - Idle RPG quietly brilliant or just background noise with loot?
- whatsyourgam3
- Jun 3
- 2 min read
Introduction
Each week, our community jumps into a new Web3 game to test, explore, and give feedback. This time we dived into Battle Rise, an idle RPG that blends hero collection, gear upgrades, and turn-based strategy with a fantasy theme. Here’s what the community had to say.
How much did players actually play?
4+ Hours – 12 players
2-4 Hours – 11 players
1-2 Hours – 6 players
Solid engagement across the board. Most players spent more than two hours in-game, indicating strong early retention.
Did players recommend the game to friends?
Yes – 28 players
No – 1 player
That’s an overwhelming yes. While some had minor issues, nearly everyone felt it was worth sharing.
Were questing and rewards encouraging?
Yes – 26 players
No – 3 players
The idle reward system, daily objectives, and progress incentives seem to have done their job.
Gameplay Impressions
Ease of Access (Avg: 8.6)
Players found the game easy to get into: "Easy to play and also it's idle, so lazy gamers like me gonna enjoy this."
Controls (Avg: 8.6)
Simple and functional. A few players mentioned occasional lag, but the majority found the controls responsive and intuitive.
Graphics (Avg: 8.4)
Art style split opinions: "The graphics are great," said one, while another noted "graphics kinda low for me and it's laggy on my side."
Core Game Loop (Avg: 8.4)
Idle gameplay mixed with strategic battles hit the mark for most. One player noted: "Great mix of strategy, action, and fantasy."
Story (Avg: 8.1)
A few commented positively on the fantasy setting, but this wasn’t a standout feature. For others, "story was there, but not super engaging."
Equipment and Hero Variations (Avg: 8.7)
A major strength. Players loved the range of heroes and upgrade paths: "Huge roster and good upgrade options—definitely a plus."
Final Thoughts
Battle Rise is a surprisingly sticky idle game, keeping players engaged with good pacing, strong hero diversity, and decent daily reward mechanics. It won’t wow you with narrative, but it’s a solid, satisfying RPG with room to grow.
Would we recommend it? Yes—for fans of idle games, hero collectors, or anyone who likes strategic turn-based action.
Today we game.
Full Survey Responses
What score would you give the controls?
Score | Number of Players |
10 | 9 |
9 | 7 |
8 | 5 |
7 | 4 |
6 | 1 |
5 | 1 |
What score would you give the graphics?
Score | Number of Players |
10 | 10 |
9 | 5 |
8 | 5 |
7 | 4 |
6 | 1 |
4 | 1 |
What score would you give the core game loop?
Score | Number of Players |
10 | 6 |
9 | 6 |
8 | 6 |
7 | 4 |
5 | 1 |
4 | 1 |
What score would you give the story?
Score | Number of Players |
10 | 6 |
9 | 3 |
8 | 6 |
7 | 4 |
6 | 1 |
5 | 1 |
4 | 1 |
What score would you give the equipment and hero variations?
Score | Number of Players |
10 | 10 |
9 | 6 |
8 | 5 |
7 | 2 |
6 | 1 |
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