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Review: Bloodloop

[Originally posted January 11, 2024]


“A 5v5 tactical Hero-Shooter game, integrated with blockchain.”

TLDR: 

  • Early development

  • Enjoyable core loop

  • Some underpowered abilities

  • Polish needed to stand out in genre

  • Too early to recommend it, but keep an eye on it

How to play

  • Closed testing via Epic store

Game Loop

  • Currently, the only game mode available is team deathmatch

  • Joining the lobby there is the possibility of up to 5 v 5

  • I played games 5v5 and 3v3 matches

    5v5 lobby
  • Before the game starts you select your hero

  • Right now there are 3 to choose from

  • Each hero has a primary weapon and 3 abilties

  • The weapons range from dual SMGs to a bow and arrow

  • For the abilities they go from a beam that can stun enemies to an echolocation to a teleport for backstab kills

    Stunning Beam
  • As the game starts you are loaded onto a map

  • The map is essentially 3 corridors on 2 levels

  • Each team spawns at their respective ends

  • Your aim is to kill the most people in the time limit

  • The score is shown at the top, there is also a scoreboard that breaks down individual kills, deaths, and damage

  • On killing enemies you can grab hearts which heal you

  • When you die you spawn back at your team’s end of the map

  • This loop repeats until the time ends

  • The result screen shows a variety of game stats


Game feel

  • My experience was improved outside of the gameplay, by it being closed testing with a bunch of content creator friends - so I’ll try to remove this from the section, as I’d have had fun playing almost anything with them

  • Gunplay felt good

  • Graphics and animations smooth

  • Some of the movement felt a little wonky, and there were stops I’d like to be able to jump over but hit an invisible wall

  • I liked that it showed kills, deaths, and damage - easy to spot who was “kill securing”

  • Some of the abilities were enjoyable and added to the strategy others were disappointing and I just ignored them

  • Only having a single weapon felt a little limiting

  • Map was a little “flat”, ignoring the scenery it was 3 columns.

  • Collecting the pixel hearts from fallen enemies was good for healing

    Collecting pixel hearts from kills to self-heal
  • It did get pretty sweaty at points, but that could be because we were all taunting each other in VC

  • Some comments on Twitter about it mainly being lyra, whilst areas did feel familiar there did seem to be plenty of alteration, and I’d hope to see more development away from the framework as the game moves through the dev cycle

Rating

  • The core loop was enjoyable

  • Some hero abilities felt pointless

  • Some areas of the map weren’t accessible - wired jump-blocking

  • Gunplay and certain abilities are enjoyable

  • Plenty of team strategies.

  • Too early to recommend, and will need work to stand out in the genre but worth keeping an eye on

    Rating card: Too early to say

Web3 integration

  • Is going to be on Avax

For more information follow their Twitter to keep up to date.

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