Crown Chaser - Clash Royale Meets Web3 | Community Tested
- whatsyourgam3
- 5 days ago
- 3 min read
Introduction
This week, the community jumped into Crown Chaser, a new take on Clash Royale featuring tactical real-time PvP lane battles. Players collected and upgraded units, built strategic decks, and aimed to outplay opponents in quickfire matches. It’s fast, accessible, and proved to be surprisingly addictive.
How much did players actually play?
4+ Hours – 2 players
2-4 Hours – 15 players
1-2 Hours – 12 players
Less than 1 Hour – 4 players
Did players recommend the game to friends?
Yes – 32 players
No – 1 player
This might be one of the most unanimously recommended games we've seen. Even players who barely played found it fun enough to tell a friend.
Were questing and rewards encouraging?
Yes – 23 players
No – 10 players
A few noted that a lot was locked behind paywalls, but the daily quests and unlock system still felt generous enough to push for progression.
Gameplay Impressions
Ease of Access (Avg: 8.7)
From launch to first match, most players had no trouble getting into the game. “Easy to get into—even if the app version would be better.”
Controls (Avg: 8.9)
Clean, responsive, and built with mobile in mind. “Quick and intuitive,” and even lower-rated users still found the basics solid.
Graphics (Avg: 9.0)
Polished and readable. Many appreciated the bright art style and animations. “Looks sharp and smooth—definitely better than expected.”
Core Game Loop (Avg: 8.5)
Matches are quick, decisions are meaningful, and unit synergy matters. But some players hit the wall of monetization early. “Half the game felt locked behind a paywall,” one said, though others were hooked by the pacing.
Story (Avg: 8.5)
Not a narrative-heavy game, but players appreciated the character and world-building. “Doesn’t need story, but what’s there is enough to frame the game.”
Hero Variations (Avg: 8.5)
The highlight for many. Even low-level players noticed how impactful units and team combos were. “Would love to test more units if they weren’t locked.”
Final Thoughts
Crown Chaser has successfully tapped into the Clash Royale formula with a fresh coat of paint and some clever tweaks. The fast-paced PvP, upgrade mechanics, and hero variety give it strong staying power—but progression locks and monetization may frustrate free players. Still, nearly everyone recommended it, and that speaks volumes.
Today we game.
Full Survey Responses
How many hours did you play?
Hours Played | Number of Players |
4+ Hours | 2 |
2-4 Hours | 15 |
1-2 Hours | 12 |
Less than 1 Hour | 4 |
Did you suggest the game to any friends?
Response | Number of Players |
Yes | 32 |
No | 1 |
Were you encouraged to play by the questing and rewards?
Response | Number of Players |
Yes | 23 |
No | 10 |
What score would you give ease of access?
Score | Players |
10 | 10 |
9 | 12 |
8 | 5 |
7 | 2 |
5 | 1 |
What score would you give the controls?
Score | Players |
10 | 14 |
9 | 8 |
8 | 6 |
7 | 2 |
6 | 1 |
What score would you give the graphics?
Score | Players |
10 | 11 |
9 | 11 |
8 | 5 |
7 | 2 |
6 | 1 |
What score would you give the core game loop?
Score | Players |
10 | 7 |
9 | 10 |
8 | 6 |
7 | 4 |
5 | 1 |
4 | 1 |
What score would you give the story?
Score | Players |
10 | 7 |
9 | 8 |
8 | 6 |
7 | 4 |
5 | 2 |
4 | 1 |
What score would you give the hero variations?
Score | Players |
10 | 5 |
9 | 10 |
8 | 9 |
7 | 4 |
6 | 2 |
3 | 1 |
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