First off, a big thank you to everyone who participated in our Fableborne game playtest and took the time to share your thoughts. Here’s a detailed breakdown of the insights gathered from your responses.
Player Engagement
Playtime Distribution:
- 4+ hours: 70% of respondents
- 2 to 4 hours: 30% of respondents

Game Recommendation:
- Yes: 95% of respondents recommended the game to friends

Seeing that so many of you were deeply engaged with Fableborne gameplay is fantastic. A significant 70% of you reported playing for more than 4 hours—a strong indicator of the game’s ability to capture and hold your attention. A smaller segment (30%) played between 2 to 4 hours, still showing a commendable level of interest.
When asked whether you suggested the game to friends, an overwhelming 95% of you said “Yes”. This word-of-mouth endorsement is a powerful testament to the game's appeal within our community and the wider Web3 gaming space.
Impact of Play-to-Airdrop (P2A)
Willingness to Play Without P2A:
- Yes: 80% of respondents
- No: 20% of respondents

We were curious to know if the Play-to-Airdrop (P2A) feature was a significant motivator for your participation. Interestingly, while P2A might have initially caught your interest, 80% of you mentioned that you would have played the game even without it. This suggests that Fableborne’s core gameplay has a strong enough hook on its own, beyond just the incentive of earning rewards through the airdrop system. With a space being overrun with Play-to-Airdrop games, having a sticky core game loop is becoming essential for the retention of players attracted to the game as part of the user acquisition strategy.
Ratings Breakdown
Ease of Access:
- Average Score: 9.1/10
- Range: 7 to 10
- Top Comments: "Smooth installation," "Easy to start playing"
Controls:
- Average Score: 8.4/10
- Range: 7 to 10
- Top Comments: "Responsive controls," "Minor aiming issues"
Graphics:
- Average Score: 8.2/10
- Range: 6 to 10
- Top Comments: "Great aesthetic," "Could improve animation"
Core Game Loop:
- Average Score: 8.8/10
- Range: 7 to 10
- Top Comments: "Engaging and addictive," "Kept me playing longer"
Hero Variations:
- Average Score: 7.0/10
- Range: 4 to 9
- Top Comments: "Needs more diversity," "Expand abilities"

Let’s dive into how you rated different aspects of the Fableborne game:
Ease of Access received an impressive average score of 9.1/10, suggesting that most of you found it very easy to download, install, and get started. The high score reflects a largely hassle-free entry experience, with only a few players giving it a score lower than 8.
Game controls were rated 8.4/10 on average. While the majority found them intuitive and responsive, a few noted minor issues, such as occasional delays in movement or aiming.
Graphics scored an average of 8.2/10. While many of you appreciated the game's aesthetic, some feedback indicated room for improvement, particularly in game animations and environmental details. Enhancing these elements could make the Fableborne visuals even more immersive.
Core Game Loop was one of the highest-rated aspects, with an average score of 8.8/10. The game’s engaging mechanics resonated well with you, many of whom described the Fableborne gameplay as “addictive.” This high level of engagement suggests that Fableborne’s core game loop is highly effective.
Hero Variations, however, received a slightly lower average rating of 7.0/10. This feedback highlights a desire for more diversity in hero abilities and playstyles. Expanding the Fableborne hero roster or introducing more customization could address this and keep the gameplay fresh. This is something we’ve already seen between the playtests, with a new hero added for this one.
Comments
Your comments were a goldmine of insights. Here are some recurring themes:
Addictive Gameplay: Many of you described the game as “addictive,” with some even noting that it was hard to put down once you started playing. This aligns with the high engagement scores and suggests that the Fableborne core game loop is on point.
Game Modes: Several players suggested adding more game modes, particularly PvE and PvP options, to offer a more varied experience. This feedback is invaluable as we explore ways to diversify the Fableborne gameplay.
Hero Variety: There were calls for more hero options or variations in abilities. Expanding the Fableborne hero roster or introducing more customization could address this, offering players more ways to experience the game.
Bug Fixes: As expected in a playtest, a few bugs were encountered. Some of you mentioned issues like minor glitches or connectivity problems. These are typical in this stage, and we’ll make sure to relay this feedback to the developers.
Conclusion
In conclusion, the playtest was a huge success, with the vast majority of you enjoying your experience and even recommending the game to others. While there are areas for improvement—like expanding hero variations and fixing bugs—Fableborne has clearly made a strong impression on our community.
Thank you once again for your support and valuable insights.
We’ll continue to play and review new games every week; make sure to come back and explore with us!
Join us!: https://discord.gg/w486kpuF35
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