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Fableborne: Review

Writer: whatsyourgam3whatsyourgam3

[Originally posted 18th July 2024]

Fableborne review

TLDR:

  • Easy onboarding

  • Enjoyable difficulty curve

  • It treads the line between good frustration and just frustrating

  • Clean graphics and animations

  • We are starting to see more variety of maps to increase replayability

  • Heroes offer different playstyles

How to play

  • Playable on mobile

  • Free to play [Time gated]

Game Loop

  • The game has offered different modes during the various time-gated playtests

  • For all modes, the core loop is pretty similar, just the goal, which changes.

Glint vs Lancers
  • Loading in, you have two heroes: Glint, the heavy tank, and Rift, the high-damage mage.

  • The map consists of 2 or 3 rooms

  • Each room is populated with a range of NPCs to defeat

  • Your arsenal consists of a basic attack and four special attacks

  • Depending on which hero you are running alters these attacks

  • Each attack has a re-fill timer; once used, you must wait for them to be ready again.

  • The rooms are consistent in size; however, the layout changes depending on the level, with varying obstacles added.📷

  • You have a health bar; if it reaches 0, the run is over, and you must restart from the beginning.

  • Each run has a set time limit to complete all the rooms.

  • At the end of the run, you are rewarded with gold and gems

  • These are used to upgrade your units and heroes

  • The upgrades increase your base stats

Game feel

  • The graphics and animations are clear, engaging, and consistent throughout all the art.

Glint
  • The feedback from attack and receiving damage has a “feel” to it, making the fights feel active.

  • The obstacles added to the rooms increase the variety from the initial playtest. However, I am hoping they continue to add more variety to avoid it feeling stale quickly.

  • Having varied enemy combinations and an expanded enemy pool allows for different strategies in each room.

  • It has a delicate balance between fun frustration and stop-playing frustration.

  • All the skills of having timers can be a little underwhelming if you spam everything and are left running around waiting for moves to come back online. This could be a skill issue, but I always like to have something to do with mobile games.

  • Competitive leaderboards create a great sense of competition and increase community interaction. In chats, there was a lot of trash-talking.

Rating

  • Frustrating yet fun

  • Clean graphics and animations

  • Maps enough variety for the time open, will need more variety when fully open.

  • Leaderboards added a great sense of competition

  • Each map is short and bite-sized

  • I enjoyed the game and would recommend playing it

Enjoyed, would recommend playing it

Web3 integration

  • The project has Primordials NFTs on eth.

Primordial

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