top of page

Farewell, Nyan Heroes: A Salute to the Cat Mechs


Well.

They turned off the lights at Nyan Heroes today. No dramatic server meltdown. No end-of-season cinematic cliffhanger. Just a genuinely heartfelt message, a thank-you to players, and a quiet fade to black.


And honestly, that tells you everything.


This wasn’t a grift. It wasn’t a stealth token farm wrapped in a shooter costume. It was a team, a real one, that tried to build a good game. One with movement tech, tactical options, and cats piloting mechs.


They weren’t shouting about innovation for its sake. They just wanted to make a fun, engaging shooter, and that alone makes them stand out.


Hero Shooters Are the Final Boss of Game Development


Making a hero shooter in 2025 is like entering the Olympics when you’ve only just mastered walking.


The genre is an unforgiving meat grinder full of live ops, class balance, FOMO battle passes, and a community that can detect frame lag with the precision of a NASA engineer.


Even Overwatch, the genre’s long-reigning monarch, is faltering.


Meanwhile, Marvel Rivals has arrived with over 600,000 players at peak.


The gameplay is sharp, the polish is undeniable, and the hero lineup includes Spider-Man, Loki, Storm, Magneto, and Iron Man.


That’s a cheat code most studios can’t afford.


And then there’s cosplay. Possibly the most underappreciated force in modern marketing.


Marvel Rivals didn’t just launch a beta. It launched a content engine.


TikToks, convention shots, Instagram reels, you name it.


Entire armies of fans now dress up as Marvel characters for free exposure. Try competing with that when you’re building from scratch.


Also, let’s talk about the "armchair experts" talking about the 13 million dollars raised.


Sounds huge, right? To most people, that’s an impossible dream. But in game development terms, it’s a solid starting budget, not a blank cheque.


You are not building League of Legends with 13 million. You're not even building Paladins and still having money left over for lunch.


People saying they could’ve done it for less are either dangerously naive or have never seen a burn rate spreadsheet.


Nyan Heroes didn’t waste their funds. They spent them getting this far, which is already further than most ever get.


The Success Rate Is Brutal


Most games don’t make it. That’s not being negative, it’s being honest.


Hero shooters fail constantly. Even the ones backed by big studios with full marketing departments and snack sponsorships.


The bar is high, the demands are relentless, and the shelf life is shorter than a battle pass season.


Nyan Heroes had style. It had movement and charm. But this genre eats good ideas for breakfast.


You need retention, obsession, and an update cycle that runs smoother than a speedrunner’s personal best. Even then, you are not guaranteed anything.


Today, Nyan Heroes goes offline, but they leave behind something rare: a sense of effort, a team that really tried to make something worth playing.


And the hours people put in during the playtests, shows they achieved something.


That deserves respect.


Hopefully, more teams will rise to meet the challenge of this impossible genre.


But we need to be realistic. Most games don’t make it. And that’s okay.


Not every cat lands on its feet.

Comments


bottom of page