Every week, I throw down a gaming challenge in my Discord. We pick a game, dive in, and players submit screenshots proving they hit a milestone or scored big. Prizes? Either a random raffle for those who complete the challenge or a leaderboard showdown for top scores. To wrap it up, everyone fills out a quick Google Form for feedback—sweetened by another raffle.
This week, we played Hunter On Chain, a fast-paced action game with a blockchain twist. Players dive into battles, upgrade their hunters, and test their skills in various game modes. But how did the community feel about it?
How Long Did You Play?
Time invested is a solid indicator of engagement. Most players fell into three groups:
4+ hours club (10 players)
2-4 hours range (9 players)
1-2 hours (10 players)
0-1 hour (4 players)
Many players committed multiple hours, showing strong retention. A handful dropped off early, likely due to personal preference or the game’s monetization model.
Did You Recommend the Game to Friends?
Yes – 27 players
No – 5 players
An overwhelmingly positive recommendation rate! Most players enjoyed the gameplay and progression, though some hesitated due to the "pay-to-win" aspects.
Did Questing and Rewards Keep Players Hooked?
Yes – 24 players
No – 8 players
The majority of players felt that the rewards and progression system encouraged them to keep playing. However, some pointed out that monetization played too big of a role in advancement.
Ease of Access: Smooth or Frustrating?
Most players rated it 8-10, meaning it was generally easy to get into.
A few players rated it 4-7, mentioning a learning curve for new players.
The game is mostly accessible, but additional tutorials or onboarding improvements could help newer players jump in faster.
Controls: Intuitive or Clunky?
Scores ranged from 7 to 10, with most in the 8-10 range.
Some players felt that movement and attack responsiveness could be slightly improved.
The controls are generally smooth, though a few tweaks to responsiveness could make a difference.
Graphics: Visually Appealing or Needs Work?
Most players rated graphics 8-10.
A couple of players felt visuals were decent but not groundbreaking.
While the art style and animations were praised, some felt that a bit more polish could elevate the overall presentation.
Core Gameplay Loop: Addictive or Repetitive?
Most players rated it 8-10, enjoying the fast-paced battles.
Some found it repetitive, especially with pay-to-win mechanics affecting engagement.
The gameplay loop is engaging, but the monetization model could be refined to ensure long-term appeal.
Story: Does It Matter?
Scores ranged from 4-10, with some players enjoying the worldbuilding.
Others felt the story wasn’t a major factor in their enjoyment.
The story is there, but it’s not the primary reason people are playing.
Hero & Equipment Variations: Enough Depth?
Scores mostly fell in the 7-10 range.
Some players wanted more balance to prevent certain hunters from feeling overpowered.
Customization and variety are highlights, but balancing remains an issue.
Final Thoughts: The Verdict from the Community
Players had plenty to say about their experiences, from frustrations to outright praise. Here’s what stood out:
Fast gameplay and easy to learn – “Really fun to play, quick matches, and easy to pick up.”
Pay-to-win concerns – “Fun, but you need to spend money to really compete.”
Strong character variety – “Lots of different hunters and strategies to explore.”
Progression system is solid – “Engaging, but could be more balanced.”
Conclusion: What Needs Work?
✅ Strengths:
Fast, action-packed battles
Good variety in heroes and strategies
Reward system keeps players engaged
Strong visuals and animations
❌ Needs Improvement:
Pay-to-win mechanics feel strong
Some balance issues in hero power levels
Movement and attack responsiveness could be tweaked
Overall, Hunter On Chain is a fun and engaging game with a lot of potential. If the monetization balance is improved and some minor adjustments are made to the controls, it could be a long-term hit.
Today we game.
Full Data
Hours Played
Hours Played | Players |
4+ Hours | 10 |
2-4 Hours | 9 |
1-2 Hours | 10 |
0-1 Hour | 4 |
Suggested to Friends
Suggested to Friends? | Players |
Yes | 27 |
No | 5 |
Questing & Rewards
Encouraged by Questing? | Players |
Yes | 24 |
No | 8 |
Ease of Access Ratings
Rating | Players |
4-7 | 5 |
8-10 | 27 |
Controls Ratings
Rating | Players |
7-8 | 4 |
9-10 | 28 |
Graphics Ratings
Rating | Players |
7-8 | 5 |
9-10 | 27 |
Core Gameplay Loop Ratings
Rating | Players |
5-7 | 4 |
8-10 | 28 |
Story Ratings
Rating | Players |
4-7 | 7 |
8-10 | 25 |
Hero & Equipment Variation Ratings
Rating | Players |
5-7 | 6 |
8-10 | 26 |
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