
Hey WYG Community,
Thanks to everyone who joined this latest Telegram game, Zeeverse Mini, featuring Play2Airdrop mechanics. Curious about how it went down? Here’s the inside scoop, direct from our player feedback!
Engagement Levels: How Long Did Players Stick Around?
0 to 1 hour: 2 respondents
1 to 2 hours: 5 respondents
2 to 4 hours: 3 respondents
4+ hours: 2 respondents
Most players engaged with the game for 1 to 2 hours, showing a decent level of interest. A few players even spent over 4 hours on it, with one player describing it as “a mindless runner game, pretty fun and easy to get into.” On the flip side, one player noted, “better than a normal TG clicker, but still boring,” indicating a split in player preferences.
Did Players Recommend the Game to Their Friends?
Yes: 9 respondents
No: 2 respondents
With 81.8% of players recommending it to friends, the general reception was positive. “Great game,” one tester said, sharing that they’d also tried the desktop version. For some, though, it just wasn’t their style. “Not my type of game,” one player commented, adding they found it a bit tough to get into.

Play without the Competition?
Yes: 6 respondents
No: 5 respondents
The Play2Airdrop competition certainly attracted attention, but 54.5% said they’d still play even without it. “It’s fun, but not something I’d go back to without Play2Airdrop,” admitted one player, showing that while the core gameplay is decent, the rewards definitely add a little extra motivation for most.
Impact of Play2Airdrop: Did It Get People Playing?
Yes: 10 respondents
No: 1 respondent
Here’s a resounding “yes” for you—90.9% of players felt Play2Airdrop influenced their decision to play. This is a clear indication of just how strong Play2Airdrop can be as a hook. One player summarized it well: “Very grindy, but frustrating and fun at the same time.” This shows that while the grind was a factor, players felt that the chance for rewards made it worth it.
Familiar Territory? Are Players Into Other Telegram Games?
Yes: 10 respondents
No: 1 respondent
Interestingly, most of these players are already seasoned Telegram game players. With 90.9% playing other games on the platform, it’s clear that this community is active and looking for fresh experiences within the Telegram ecosystem. One player even called it a “great ecosystem and project.”
Ratings Breakdown: The Highlights and Opportunities
Here’s a look at how players scored different aspects of the game:
Ease of Access: 9.1/10
Controls: 8.1/10
Graphics: 7.8/10
Core Game Loop: 7.4/10
Ease of Access scored high at 9.1/10, with players appreciating how simple it was to get started. One tester mentioned, “It’s easy to get into,” which is a great sign for accessibility.
Controls got a solid 8.1/10, but a few players mentioned room for improvement. “The controls should be more accurate,” said one player, while another noted, “Reduce those damn thorns when the score is above 70!”
Graphics came in at 7.8/10, receiving praise for simplicity, though some players felt it was basic. “Better than other TG games,” was one comment, with a few hoping for a bit more visual flair.
Finally, the Core Game Loop scored 7.4/10. The gameplay was seen as entertaining, but grindy. “Fun but could use more events,” suggested one player, indicating that regular updates might keep engagement high.
Player Feedback: What Would Make This Game Better?
Control AdjustmentsMany players voiced frustration with control accuracy, especially at higher scores. Improving control mechanics to respond more accurately could make gameplay more enjoyable.
Adding More Events“Make more events!” was a frequent comment, with players looking for ways to shake up the gameplay. Regular events or new challenges could offer returning players fresh content.
Replayability and RewardsWhile Play2Airdrop was a hit, players want even more reasons to return. Balancing the grind with more immediate rewards or easing up on difficulty could help with replayability.
Streamlined GameplaySome players appreciated the simple design, but others wanted more dynamic elements. Adding visual enhancements or minor tweaks could help keep the game fresh.
Final Thoughts: Is This Game Worth the Time?
For players who love Telegram games, this one checks many boxes—it’s easy to pick up, has an incentive with Play2Airdrop, and fits naturally into the platform. If you enjoy casual runner games and want something engaging but not too demanding, this could be a great choice.
For developers, the key takeaways are that Play2Airdrop works well as a motivator, but players are eager for more event-driven content and improved control mechanics. Tuning these elements will likely result in a more addictive, fun experience that keeps players coming back.
Thanks again to everyone who shared their thoughts! We’re excited to see how this game continues to grow and improve.
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