Legends of Elysium – TCG Meets Hex-Grid Strategy | Community Tested
- whatsyourgam3
- 5 days ago
- 3 min read
Legends of Elysium – Community Playtest Results
This week, the community tested Legends of Elysium – a turn-based strategy game that blends trading card deck-building with tactical hex-grid combat. It's a thoughtful, slower-paced game where positioning and planning matter, and your deck is just as important as your board presence.
How much did players actually play?
4+ Hours – 4 players
2-4 Hours – 10 players
1-2 Hours – 9 players
Less than 1 Hour – 1 player
A healthy number of testers played 2+ hours, with several pushing deeper into the game loop. Not everyone made it past the tutorial wall, but the ones who did generally kept going.
Did the questing and rewards encourage players to keep playing?
Yes – 15 players
No – 9 players
Roughly 60% of participants said the rewards encouraged them to keep going. A few noted bugs or matchmaking frustrations, but overall, the incentive structure seemed solid enough to keep people playing.
Gameplay Impressions
Ease of Access (Avg: 8.3)
Most players found it fairly easy to start playing, though some ran into regional access issues or long wait times. One player said, “The game is currently unavailable in my country, so I had to use a VPN.” Another highlighted, “Sometimes it crashes when it finds an opponent.”
Controls (Avg: 8.9)
Controls were generally well-received, especially for a game that leans into both TCG and grid tactics. Even those unfamiliar with the genre said they could pick it up easily.
Graphics (Avg: 8.7)
High marks here across the board. Visually clean, and most found the board and card designs appealing. The aesthetic helped immerse players in the fantasy setting.
Core Game Loop (Avg: 8.3)
This was more polarising. Some praised the blend of tactics and card strategy: “The game is so fun and challenging… like a chess game,” said one. Others were less enthusiastic, calling it repetitive or easy to exploit.
Story (Avg: 8.3)
While not a story-heavy title, the setting and lore seemed to make a good impression. Even short sessions left players curious.
Unit and Upgrade Variations (Avg: 8.4)
Most players liked the upgrade system and unit variety. Several commented positively on deck-building strategy and how different cards felt distinct.
Notable Comments
“I really don’t like TCG but I think not anymore.”
“The power system can be unfair sometimes.”
“It’s an easy-to-exploit system with the propensity to promote spamming.”
“Tutorial is understandable… the issue is high ping that delays your moves.”
“Matchmaking always matches me with a bot, not a real player.”
Final Thoughts
Legends of Elysium won over some skeptics and disappointed a few card veterans. Its mix of board control, resource management, and card tactics offered a rewarding experience for most, especially those willing to dig into its systems. The main pain points were bugs, occasional crashing, and long matchmaking queues.
Would we recommend it? Yes, especially if you like games where brains beat reflexes. It’s a unique hybrid that rewards slow, strategic play—and just might convert a few TCG doubters.
Survey Summary Tables
Hours Played
Time Played | Number of Players |
4+ Hours | 4 |
2-4 Hours | 10 |
1-2 Hours | 9 |
<1 Hour | 1 |
Suggested to Friends
Response | Count |
Yes | 22 |
No | 2 |
Encouraged by Questing & Rewards
Response | Count |
Yes | 15 |
No | 9 |
Average Scores by Category
Category | Average Score |
Ease of Access | 8.3 |
Controls | 8.9 |
Graphics | 8.7 |
Core Game Loop | 8.3 |
Story | 8.3 |
Unit & Upgrade Variation | 8.4 |
Today we game.
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