Hey, WYG Community!
We’ve just wrapped up a playtest of Nine Chronicles, the RPG where heroes venture into an AFK-powered adventure, navigating through battles, quests, and upgrades, all with minimal micromanagement. Think of it as a game that runs on autopilot, but whether it’s thrilling or just cruising, that’s what we’re here to discuss. With an intriguing blockchain backbone and plenty of quests, does Nine Chronicles shine as a new Web3 gem? Let’s break it down.
Playtime Breakdown: How Long Did Players Stick Around?
Playtime | Number of Players |
0 to 1 hour | 2 |
1 to 2 hours | 9 |
2 to 4 hours | 3 |
4+ hours | 3 |
Most players stuck around for 1 to 2 hours, which says a lot for an AFK game. It's a format designed to keep you coming back but not glued to your screen. One tester put it nicely: “Good AFK game, just a little boring.”
Did Players Recommend Nine Chronicles to Friends?
Recommendation | Number of Players |
Yes | 10 |
No | 5 |
A 67% recommendation rate is respectable but leaves room for improvement. Many enjoyed the low-effort, quest-driven mechanics, while others found the gameplay too hands-off. One player said, “The game is alright, but since it’s fully AFK, you can’t affect the gameplay in any way, which just makes it unentertaining.”
Questing and Rewards Motivation
Encouraged by Questing & Rewards | Number of Players |
Yes | 13 |
No | 2 |
Here’s the magic: 87% of players felt the questing and rewards kept them engaged. That’s solid! A player summed it up, “Love the game, easy to play because of the good tutorial, learned how to get good!”
Ratings Breakdown: What’s Clicking (and What’s Not)?
Category | Average Score |
Ease of Access | 7.9 |
Controls | 7.3 |
Graphics | 7.8 |
Core Game Loop | 7.2 |
Story | 7.0 |
Weapons & Variations | 7.6 |
Here’s where Nine Chronicles gets interesting:
Ease of Access: 7.9 Players loved how easy it was to jump into the game. The tutorial stood out as a strength, teaching new players the ropes in seconds. One tester said, “The game is easy to play, with a good tutorial—you can learn it in seconds!” However, login errors and occasional website issues dragged this score down slightly. Fixing those could easily push this closer to a 9.
Controls: 7.3 Decent but not outstanding. Some players struggled with interface clarity, particularly when trying to manage upgrades and exchanges. “Too confused to exchange tokens,” noted one player, hinting at the need for a more user-friendly experience.
Graphics: 7.8 This was a divisive category. Some loved the polished visuals, calling them “top-notch for an idle game,” while others felt the designs lacked personality. It seems Nine Chronicles nails technical execution but might need more distinct flair to stand out.
Core Game Loop: 7.2 The loop is classic AFK—set your hero, send them off, and reap the rewards. While that’s appealing for busy gamers, it didn’t excite everyone. One tester explained, “The game is alright but feels fully AFK, so you can’t influence the gameplay, making it unentertaining.” Maybe adding more interactive mechanics would give players something to chew on.
Story: 7.0 Story-wise, there’s potential, but it feels like it’s waiting to be unlocked. One player wished for more depth, while another found the narrative solid but overshadowed by the grind.
Weapons & Variations: 7.6 A highlight for many players! Testers praised the weapons and hero diversity, although some called for expanded skill trees and customization options. One tester suggested, “Need more options for weapons and hero skills to keep things fresh.”
Key Feedback and Suggestions
Matchmaking Woes Players vented frustrations about imbalanced matchmaking. One tester put it bluntly: “Noob players getting matched with veterans.” Improving matchmaking could make the competitive side of the game feel fairer and more rewarding.
AFK: A Double-Edged Sword While the AFK aspect is the game’s selling point, it’s also its Achilles' heel. While some enjoyed the laid-back nature, others felt detached from the action. Adding interactive events or timed challenges could spice things up.
Token Management Several players found the token exchange system confusing, with one saying, “Too confused to exchange tokens.” Streamlining this process or integrating an in-game tutorial could remove this friction.
Bug Fixes and Optimization Login issues and occasional crashes were mentioned, suggesting a need for some back-end polishing. Resolving these problems would go a long way toward retaining players.
Final Thoughts: Is Nine Chronicles Worth the Clicks?
For players looking for a low-pressure RPG that runs while you multitask, Nine Chronicles hits the mark. Its strong onboarding, polished graphics, and reward systems make it ideal for casual gamers. However, for those craving more interaction, the AFK nature might feel a little too passive. Refining the matchmaking system, adding more customization options, and improving accessibility could elevate this game to the next level.
If you’re curious about what an idle RPG on Web3 looks like, Nine Chronicles is worth a try. Let’s hope future updates bring even more reasons to stick around.
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