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Review: Army of Tactics

[Originally posted November 16, 2023]


TDLR

Army of Tactics is a mobile strategy game [I have been using my big brain this week]. Selecting troops you compete in 1v1 battles to first to 3 wins. Quick troop selection gives you a bonus, whilst trying to counter what the player is added to the board. Your troops then auto-battle to find the victor. Overall it has been “okay” but does feel quite repetitive.

How to access

You can download it directly from Apple and Android stores. I am always a fan of easily accessibility like this, I’d be interested to see how many downloads come from outside the crypto ecosystem. [Same as above]

Gameloop

Once you’ve found an opponent you are presented with a board covered in squares. You have to deploy your troops on your side of the board. Each troop has a cost, size, stats, and skills. Whilst you are deploying, you can see what the enemy is deploying and can aim to counter.

To avoid players waiting to deploy last, units deployed early are given a health bonus.

The troops then fight in an auto-battle. Position and type are key to winning. To avoid the game feeling slow the battle gradually increases in speed.

At the end of the round, you are given some energy. You get more energy for a loss. The winner is the first to 3 victories. Winning gets your unit cards, gold, and trophies.

Win: Chest Opening

Outside the main battling, there are quests, mines, and docks on your island.

Game feel

Picking your starting squad and deploying tactically adds a lot of strategy. Being able to see your opponent’s troops being deployed makes you have to think on the fly. Especially with the added pressure of bonus health.

I did find I was using the same setup every time, a large tank dragon with loads of DPS behind. This led to each game feeling pretty repetitive.

Losing giving you more energy presented an interesting choice, and I often chose to lose my 3rd game intentionally if I was 2 games up.

The missions, quests, and resource creation on your island made sense to encourage players to return. However it didn’t really do anything for more, so I mainly ignored it.


Quest Screen

As you unlock a new unit, the game shows you a helpful little video describing how the unit works. I really like this rather than having to read the descriptions and trying to figure it out.

Each game was pretty short making it easy to dip in and out of.

Rating

I can see the potential, but I found the majority of the games repetitive. Whilst it has aspects outside the main loop to try and bring you back, I just didn’t feel any reason to. Could be enjoyable for the right person and it does look very well made.

Rating Card: Didn't enjoy it, not for me.

For more information follow their Twitter to keep up to date.

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