[Originally posted July 04, 2024]
TLDR:
Quick to start playing
Simple core loop, which is easy to pick up
The variety of maps increases the replayability
Engaging art and animations
Energy is a little stingy
No “forced” ads
How to play
Playable on mobile
Free to play with in-app purchases and rewarded ads
Game Loop
Launching the first time you have a starting hero and only 1 map unlocked
There aren’t many instructions required you move your character around and they start shooting
Waves of enemies charge straight at you from the start for you to defend yourself
Each enemy killed has a chance to drop resources
There are several resources in the game; some are used during a single run to improve your hero during that playthrough, and others are meta resources used for persistent upgrades.
When you get enough XP in the game, you are offered 3 upgrades to choose from. These range from faster shooting to meteors falling from the sky.
While playing there is also a progression bar. This progression bar shows when bosses will arrive.
Killing a boss rewards you with a lot of resources and also heart chests. These chests contain a random selection of character upgrades for that session.
A key resource is also Vs, which are randomly dropped, and these are the resources that can be converted into real-world money.
You also collect gear to equip your hero improving your stats
There is also the choice to spend the Vs in the game to level up your hero in a persistent way.
Once you kill the final boss of a map you unlock a new map
Game feel
Controls are extremely simple and I’ve played with each hand on its own
A short burst of play allowing you to play whenever you get a slot
The power progression is “felt” giving a good feel when you are improving your hero
The obstacles and different maps help separate it from more simplistic versions of the genre
The art style and animations are well done-and engaging
There is a lot to read when it comes to equipment and merging, I just used the auto button, but if you like min-maxing there is some extra depth here
The rewarded ads are done well, I want to watch the ad for the reward it isn’t being forced on me
Unlocking new heroes by finding them on the map is an interesting way of tieing in the next hero
Rating
Very accessible
Avoids beating you up with ads
Progression to encourage repeated play
The variety of maps and heroes increases replayability
Free energy is a little slow to refill
Other areas of improvement are polish not expected at this stage of development
I enjoyed the game and would recommend it.
Web3 integration
The project has a live token
Eventually, you can cash out tokens collected in-game
NFT Pets on Polygon
You can sign in with the Immutable passport
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