[Originally posted on 2th of February 2024]

“A new type of game, filled with high seas adventure, treasure, fun, and unexpected surprises”
TLDR:
Plenty of progression
Start of a strategic card battler
Great art
Interesting mechanic to avoid idle farming
Possibility to get “grindy”
How to play
The game is played on browser
Access via a code or holding and NFT
Game Loop
There are multiple threads of gameplay to the game.
First are the quests, bounties, and crafting.
You start the game with an energy pool, which refills over time
This energy can be used to complete the different quests and harvest resources.
The basic resources, such as iron, cotton, and wood are harvested by sailing around in your ship until you find a resource node on an island
Whilst searching you can also find a chest that can contain marks
Each task completed gives you some XP
This XP goes towards your character leveling
As your character levels, you get more cards for your gauntlet deck (more on that next)
These basic resources are then used in crafting
You can craft equipment, ships, and decorations
The equipment is then used to complete the more complex quests from the Quest Board
These complex quests Have equipment requirements And are sometimes time-gated
On these quests you can find further materials and equipment, allowing you to progress to harder and harder quests
Additonal to quests you also have bounties, in these, you send your pirate off on solo adventures taking a set amount of time.
You also have your island, separate From the questing island, that you can cover in the decorations you craft and items you find.
The final element is the gauntlet
Here you face off against a variety of enemies with your ship
your ship has health, which increases as your craft or buy a better one
Your pirate capitán also has an affinity that alters effectiveness depending on the opponent’s affinity
You start with some energy and cards, to reduce your opponent's health to 0
The cards range from attack cards, through to defenses, through to buffs and debuffs
Each card has an energy cost
It's important to read the cards as some have special abilities
If you defeat the enemies you receive a gauntlet chest which can hold a variety of rewards
All of these interactions across the different game loops are added to the blockchain, as Pirate Nation is a (almost) completely on-chain game.
Game feel
The change in a recent update to have you sail your ship rather than just an idle farmer is a lot more engaging.
I do worry that it might get a little repetitive after a few days, so it’ll be interesting to see how it is received a month on
How each quest gives something for you to build into the next quests, is a great way of always giving you something to aim for
Having your little island to decorate plays it people’s nesting habits, it would be good to see a social side added to help show off my island
The gauntlet is clean, if still a little basic when compared directly to standalone TCG projects.
The whole aesthetic is executed well and the animations make it all come to life
Having long bounties requiring additional pirates is a good way to encourage players to build a crew without punishing single pirate players too much.
Rating
The graphics and animations are well-executed
The multiple game loops give you a lot of different experiences
Tieing all the game loops together gives the game a true feeling of a full ecosystem
The card battler is entertaining and with enough depth to offer a challenge but not enough yet for the hardcore players
Would recommend the game, and already know plenty of people that have made it their full personality.
Web3 integration
The pirates are NFTs on arb
The resources are NFTs on arb
For more information follow their Twitter to keep up to date.
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