[originally posted on 16tht of February 2024]
The 1st moddable extraction shooter game, built by a unique team of BAFTA & Emmy Award-winning talent, using UE5 & blockchain.
TLDR:
Too early to rate
Hits that adrenaline rush trying to extract
Plenty of early bugs
Some issues beyond just being early
Enough early promise
How to play
Paid gated access
Playtests on Epic
Game Loop
Being an early build there are no options or choices before loading into the game
Landing on the map you are in a city surrounded by a gigantic wall, which acts as the edge of the map
Looking around you'll find chests containing weapons, ammo, and attachments.
These attachments can be connected to the weapons giving them sights.
Now and then sirens will start going off and meteors will crash to the ground
These crash sites are covered in sigma
Your aim is to collect the sigma and extract
Beyond the crash sites, you'll also find sigma on dead bodies of soldiers around the map
The more sigma you collect the higher the sigma level you have
This sigma level allows you to use sigma powers
Next you'll get alerted to extraction points
The first set of extraction points allows 2 Players to extract, with the final extraction only having 1 seat.
If you die or fail to extract, the game ends.
If you make it to the extraction with some sigma, that gets added to the leaderboard
Game feel
Gonna cover the issues around being early first - I expect them to get resolved but for now, they are there, so let’s do it rapid fire
Bad optimisation
Lack of textures/grey boxes
Suspect hit registration
bugging through walls and fences
Ammo missing after reload
Now onto more meaty aspects
The inventory management was terrible and I hope they change it, even to a single quick loot button
The map had really good vertical movement but a lack of ways to get back down and harsh fall damage reduced it's impact
I liked the Sigma abilities but felt it would be good to add a choice element if the abilities spent the sigma
Low selection of guns and attachments
Wasn't a fan of the impact markers disappearing once Sigma picked up, broke the realism a little and let you know where someone was
Being able to extract whilst being shot felt weird
Gaps between impacts etc sometimes went a little long
At times the map felt too big for the player's numbers
Rating
Too early
Interesting map with vertical dimensions
Little bit too much aiming for realism
Early bugs and optimization problems
Overall a very competitive experience with potential whilst feeling a little early for the size of the launch.
Web3 integration
NFT operators on Eth, sigma capsules across multiple chains
For more information follow their Twitter to keep up to date.
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