[originally posted on May 9th, 2024]
TLDR:
Cute graphics
Simple core loop
The lack of real players made it feel more like a puzzle game than a PVP game (not always a bad thing)
Plenty of meta-progression surrounding the core loop
How to play
The game is free to play
The game is on mobile; I played the Android version.
Game Loop
The core loop is PVP battles.
You start with a limited selection of heroes and troops
Both sets have health, attack, and specials.
The specials include additional damage, healing, or buffs.
Your squad consists of one hero and six troops
The hero is your “main” character and sits at the back of the board
The aim is to reduce the enemy's hero’s HP to zero.
Blocking you from doing that are the troops
The board consists of three columns
Each round, you select a troop and place it onto one of the columns
If the opponent has a troop in that column, they will fight; if there isn’t a troop, your troop directly attacks the hero
Once all forces are played, the game enters “sudden death,” which speeds up the gameplay through to the finish
At the end of the game, the winner receives trophies and a chest
These chests take time to open, which can be sped up by watching ads
Other meta aspects outside the core loop include a village that you need to upgrade to increase various aspects of the core loop
There is also a gatcha machine and a battle pass to keep you aiming for progress
The trophies are used to show your ranking on the leaderboard, both locally and globally.
Game feel
The lack of human players makes it feel limp. However, the NPCs still beat me, and once I started treating it as more of a puzzle game, I enjoyed it a lot more.
The graphics, animations, and sounds are clean and engaging. Although the game's style is similar to other popular mobile games, it has been executed well.
The different meta aspects outside the core loop gave me plenty to aim for, and I am looking to upgrade my heroes and troops to help climb higher up the ladder.
There was also a deep variety of heroes, all with unique aspects, which encouraged continued play to unlock more of them.
It took me some time to get interested in the village aspect, meaning I missed out on some of the benefits it can bring in the arena.
Each game only takes a few minutes, making it very handy for a quick game. The ability to watch ads for unlocks isn’t overly offensive, and I watched ads for nearly every chest I unlocked.
The game already implements traditional monetization, offering cards and currency. It’ll be interesting to see how any Web3 layer is added.
Rating
Engaging graphics and animation
Easy and quick to play
There is plenty of progression to aim for
Deep variety of troops and heroes
Low real human games
Enjoyed it, would recommend playing it.
Web3 integration
More information is coming soon.
For more information, follow their Twitter page to stay up to date.
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