SOL Arena – Snake Reborn on Solana | Community Tested
- whatsyourgam3
- Jun 13
- 3 min read
Each week, our Discord community dives into a new game, tests it out, and shares honest feedback. This time we slithered into SOL Arena, a Solana-based multiplayer arcade game that reimagines the snake format with blockchain spice. Players dash around collecting noCHILL, avoiding rivals, and extracting through wormholes in a race to survive.
Here’s how it landed with the team:
How much did players actually play?
4+ Hours – 3 players
2-4 Hours – 13 players
1-2 Hours – 22 players
0-1 Hour – 5 players
Safe to say this wasn’t a game people bounced off immediately. Most gave it a solid spin, with a handful sticking around to test their slither skills.
Did players recommend it to friends?
Yes – 39 players
No – 4 players
That’s an overwhelmingly positive referral rate. Always a good sign.
Did questing and rewards help with motivation?
Yes – 14 players
No – 29 players
This was the most lopsided response. While the core gameplay drew people in, rewards didn’t do much to keep them hooked.
Gameplay Impressions
Ease of Access (Avg: 8.8)
Most players found the game easy to get into, with a clean interface and straightforward goals.
“Classic.”
Controls (Avg: 8.9)
Controls were intuitive for most, although a few flagged frustrations with precision.
“Would have been nice if we could use directional pad on keyboard to move.”
Graphics (Avg: 8.8)
No frills, but visually polished. Colorful enough to stand out.
“Classic arcade vibe. Clean and sharp.”
Core Game Loop (Avg: 8.5)
Slither. Grab. Escape. Repeat. The simplicity worked, but the longevity varied.
“Was fun for like 5 minutes, then I remembered why I hated snake on my Nokia.”
Story (Avg: 8.6)
Not the most story-driven game, but players gave surprisingly high marks for narrative effort.
“Fun concept. Not my genre but decent background.”
Team Differences (Avg: 8.7)
Most felt there was meaningful variation in playstyles depending on loadout and approach.
“Strategy comes from how you approach other players—not just moving fast.”
Notable Comments
“The game control is pretty bad.”
“Game was good for the first 10–15 minutes but got boring very fast.”
“Would love more tactical variety.”
“The game is awesome and challenging.”
Final Thoughts
SOL Arena is a fun, fast-paced arcade battler that brought back memories of slither.io—with a crypto twist. Most players enjoyed the gameplay loop and visual style, even if the novelty wore off quickly for a few. The reward structure might need a rethink, but the game's foundation is solid.
Great for bursts of fun. Maybe not built for long sessions.
Full Survey Tables
How many hours did you play?
Hours Played | Count |
0-1 hours | 5 |
1-2 hours | 22 |
2-4 hours | 13 |
4+ hours | 3 |
Did you suggest the game to any friends?
Response | Count |
Yes | 39 |
No | 4 |
Were you encouraged to play by the questing and rewards?
Response | Count |
Yes | 14 |
No | 29 |
Ease of Access Ratings
Score | Count |
5 | 1 |
6 | 1 |
7 | 3 |
8 | 6 |
9 | 13 |
10 | 19 |
Controls Ratings
Score | Count |
3 | 1 |
7 | 6 |
8 | 10 |
9 | 11 |
10 | 14 |
Graphics Ratings
Score | Count |
5 | 1 |
6 | 1 |
7 | 4 |
8 | 9 |
9 | 11 |
10 | 17 |
Core Game Loop Ratings
Score | Count |
3 | 1 |
4 | 1 |
5 | 1 |
7 | 6 |
8 | 8 |
9 | 11 |
10 | 15 |
Story Ratings
Score | Count |
1 | 1 |
6 | 1 |
7 | 4 |
8 | 10 |
9 | 12 |
10 | 15 |
Team Differences Ratings
Score | Count |
5 | 2 |
6 | 1 |
7 | 4 |
8 | 8 |
9 | 12 |
10 | 16 |
Want to join the next round of playtesting? Head to the Discord, claim a quest, and play with us.
Today we game.
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