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Storm Warfare: Review

[Originally posted 21 December 2023]



“Command the Past, Forge the Future in Storm Warfare: The Next-Gen Collectible Card Game.”


TLDR: 

  • Engaging animations, sounds and voice acting

  • Intuitive gameplay for those experienced in the genre

  • There are enough minor tweaks to make it unique

  • Plenty of decks built for depth of strategy

  • Some decks feel lacklustre

How to play

  • Open Beta

  • Playable on PC

Game Loop

  • The format will be familiar to those experienced in the TCG genre

  • Before battling, you need to pick your commander

  • Each commander has its own special, such as adding a +2 attack to a tank; they also fall into one of the five types.

  • Next, you need to construct your deck


  • You have different types of cards, units, events, and heroes.

  • The unit cards have defence, attack, and sometimes a special

  • These specials proc at different points in the game, ranging from attacking on deployment to healing the commander on taking damage.

  • You then have event cards; these can attack, apply buffs or debuffs

  • Finally, you have your hero cards - which have a wide range of specials but are placed on the board like a unit.

  • The five types are aircraft, infantry, navy, support and tank

  • They are also split across different forces: the United Kingdom, Germany, the United States, Japan, and The Soviet Union.

  • Now that you have your commander and deck, you can launch a pvp 1v1 battle.

  • The battle occurs on a board, split in half, with each player placing cards in their half.

  • The commander has their health shown

  • Your aim to kill the enemy commander

  • This is achieved by strategic use of your cards

  • With each turn, the number of command points you have increased.

  • Each card requires command points to be played. 

  • You also draw an extra card each turn. 

  • Outside of the battles, the game also sets missions to complete. These encourage you to explore more of the game rather than settling for one deck.

Game feel

  • There are plenty of pre-built decks to choose from, making it far more accessible than creating one from scratch.

  • Whilst the layout of the boards doesn’t change, the themes do, and with their dynamic animations, it makes it a lot more engaging than playing on a flat board

  • Playing each card has an animation and voice-over, both of which are high quality.

  • When attacking, you also see the opponent’s cards “react”; this feedback makes it feel more like a battle.

  • The variety of cards and commanders gives you plenty of depth to strategize with

  • I did find that some pre-built decks felt a little lacklustre.

Rating

  • Think it makes a great addition to the genre

  • The depth of cards and commanders gives you plenty to play with

  • The theming and execution are great, and I can see it playing well with history buffs

  • Some of the decks are a little weak, but that’s a common challenge for all TCGS

  • I’d recommend it, and I could see it becoming some people’s full personality.


Web3 integration

  • Free mint coming Jan 5th

  • Incubated with Seedify with IDO coming Jan 8th/9th

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