Every week, I throw down a gaming challenge in my Discord. We pick a game, dive in, and players submit screenshots proving they hit a milestone or scored big. Prizes? Either a random raffle for those who complete the challenge or a leaderboard showdown for top scores. To wrap it up, everyone fills out a quick Google Form for feedback—sweetened by another raffle.
This week, we played SWRMS, a wave-based survival game that pushes players to endure increasingly difficult rounds while customizing their avatars. It’s part of the Andrometa ecosystem, which blends gaming, creativity, and digital trading. SWRMS takes a mobile-first approach, allowing players to personalize their avatars, craft powerful gear, and engage in high-stakes competitive modes like Kaisen Mode, where they can stake in-game currency for potential high rewards.
Let’s break down how the community felt about it.
How Long Did You Play?
Time invested is a solid indicator of engagement. Here’s how it broke down:
4+ hours club (6 players)
2-4 hours (4 players)
1-2 hours (3 players)
0-1 hours (1 player)
A strong turnout in the higher playtime categories suggests the game had enough depth to keep some players engaged.
Did You Suggest the Game to Friends?
Word-of-mouth is powerful. Here’s how it played out:
9 players recommended it to friends.
4 players did not.
More than half of the group felt SWRMS was worth sharing, which is a positive sign.
Was Questing and Rewards a Strong Motivator?
9 players said yes—the progression system kept them playing.
4 players said no, meaning incentives didn’t hit the mark for everyone.
For most, the questing and rewards structure added meaningful engagement, but there’s room for refinement.
Ease of Access: How Smooth Was It to Get Started?
Scores ranged from 7 to 10, with a strong majority in the upper range.
Most players rated it between 8-10, meaning the game was easy to pick up.
A few players had some initial friction, citing minor optimization issues.
A streamlined onboarding process can make this even smoother.
Controls: How Did It Feel to Play?
Majority rated between 7-10, suggesting responsive controls.
A couple of 7s and 8s, indicating minor room for improvement.
Overall, the controls were well-received, with few complaints about responsiveness.
Graphics: Visually Impressive or Needs Work?
Most scores ranged from 6-10, showing a generally positive reception.
Some players noted low visual detail or optimization issues.
A few comments pointed out that some textures and effects could use refinement, but the style itself was solid.
Core Gameplay Loop: Engaging or Repetitive?
Most players rated it 7-10, meaning they found it engaging.
A couple of 5s, indicating that for some, the loop got repetitive.
If players stick around for more than 4 hours, the gameplay is doing something right—but variety might help with long-term retention.
Story: Did It Matter?
Most players gave it a 7-10.
A few lower scores (4-5) indicated that story wasn’t a standout feature.
For a survival game, the story isn’t necessarily the main focus, but a deeper lore integration could make progression more compelling.
Hero and Equipment Variations: Enough Customization?
Majority rated between 8-10, meaning the customization was well-received.
A couple of lower scores (2-4) indicated dissatisfaction with variation options.
Players appreciated the customization but also wanted more variety in gear drops and character differentiation.
Final Thoughts: The Verdict from the Community
Players had plenty to say about their experiences, from frustrations to outright praise. Here’s what stood out:
“Mobs should drop ammo too.” Resource scarcity was a common complaint.
“Still need some optimizing.” A few players felt the game wasn’t running as smoothly as it could.
“Freaking Awesome Game.” Others had no complaints and loved the experience.
Customization and competitive elements were strong draws, but variety in loot drops could improve.
Conclusion: What Needs Work?
✅ Strengths:
Engaging core survival loop
Competitive elements add excitement
Strong customization options
Responsive controls
❌ Needs Improvement:
Optimization issues need addressing
More variety in loot drops
Refining quest incentives for broader appeal
Minor UI/visual enhancements
Overall, SWRMS offers a compelling survival experience, with engaging mechanics and strong customization. A few tweaks in performance and loot variety could elevate the game further.
Thoughts? Drop them in the comments. And if you ran out of ammo… we feel your pain.Today we game.
Hours Played
Hours Played | Players |
4+ hours | 6 |
2-4 hours | 4 |
1-2 hours | 3 |
0-1 hours | 1 |
Suggested to Friends
Suggested to Friends | Players |
Yes | 9 |
No | 4 |
Questing & Rewards
Encouraged by Questing | Players |
Yes | 9 |
No | 4 |
Ease of Access Ratings
Rating | Players |
7-8 | 3 |
9-10 | 10 |
Controls Ratings
Rating | Players |
7-8 | 5 |
9-10 | 8 |
Graphics Ratings
Rating | Players |
4-6 | 3 |
7-10 | 10 |
Core Gameplay Loop Ratings
Rating | Players |
5-6 | 3 |
7-10 | 10 |
Story Ratings
Rating | Players |
4-6 | 3 |
7-10 | 10 |
Hero & Equipment Variation Ratings
Rating | Players |
2-4 | 2 |
5-7 | 3 |
8-10 | 8 |
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