Ton Battlegrounds – Battle Royale Inside Telegram?! | Community Tested
- whatsyourgam3
- Jun 19
- 3 min read
Each week, our community picks a new game to dive into. This time, we dropped into Ton Battlegrounds – a Telegram-based battle royale shooter that throws players into forests, factories, and city streets. It’s a bold experiment: delivering a full multiplayer shooter inside a Telegram mini-app. But does it hit the mark?
How much did players actually play?
4+ Hours – 1 player
2-4 Hours – 2 players
1-2 Hours – 6 players
Less than 1 Hour – 2 players
Players mostly hovered in the 1–2 hour range, with just one pushing beyond the 4-hour mark. That’s a decent indicator for early interest in a lightweight experience.
Did the questing and rewards encourage players to keep playing?
Yes – 6 players
No – 5 players
The opinions were split here. Some players found the quests motivating enough to stick around, while others didn’t find them compelling. As one put it, “It’s impressive… a battle royale game on Telegram, that’s really cool,” but others felt improvements were needed to sustain engagement.
Gameplay Impressions
Ease of Access (Avg: 8.5)
Getting into the game was mostly smooth. Scores were high, with players noting that it felt quick to start. One player pointed out some technical issues, saying, “When you open it, you need to restart twice because it will freeze.”
Controls (Avg: 8.1)
Controls received mixed feedback. While the average is solid, a few players commented on issues with sprinting or high sensitivity.
Graphics (Avg: 8.7)
Graphics scored well across the board. For a Telegram game, players were impressed. “Pretty good for a Telegram game,” one tester noted.
Core Game Loop (Avg: 8.7)
The game loop—drop in, survive, loot, repeat—was strong. Engagement scores were high. Some players suggested airdrop farming in low ranks was an issue, but overall the loop kept people coming back.
Story (Avg: 8.6)
Surprisingly, story got a higher average than we expected. While it's light on narrative, the environments and scenarios must have struck a chord.
Weapon Variations (Avg: 8.5)
A common theme in the feedback was a call for polish, but many enjoyed the weapon options as they stood. Balancing was a common request.
Notable Comments
“Game still needs some improving like there’s something wrong with sprint.”
“Looks like a lite version of Player Battlegrounds, but a lot could be improved in terms of graphics and mechanics.”
“There are some people that are pro and farming in lower rank for better airdrop.”
“It was a pretty good game for a Telegram game!”
Final Thoughts
Ton Battlegrounds might not be perfect, but it's a fascinating experiment in pushing what can be done in a Telegram mini-app. The experience mostly held together, with ease of access and visuals leading the way in positive feedback. Some players reported bugs and matchmaking quirks, while others simply enjoyed the novelty of the format.
Would we recommend it? Yes—if you're curious about what's possible inside your messaging app. It’s not yet a polished shooter, but it’s a very playable proof of concept.
Survey Summary Table
Category | Average Score |
Ease of Access | 8.5 |
Controls | 8.1 |
Graphics | 8.7 |
Core Game Loop | 8.7 |
Story | 8.6 |
Weapon Variations | 8.5 |
Full Survey Results
How many hours did you play?
Option | Count |
0–1 hours | 2 |
1–2 hours | 6 |
2–4 hours | 2 |
4+ hours | 1 |
Did you suggest the game to any friends?
Option | Count |
Yes | 8 |
No | 3 |
Were you encouraged to play by the questing and rewards?
Option | Count |
Yes | 6 |
No | 5 |
What score would you give each feature? (Average)
Feature | Average Score |
Ease of Access | 8.5 |
Controls | 8.1 |
Graphics | 8.7 |
Core Game Loop | 8.7 |
Story | 8.6 |
Weapon Variations | 8.5 |
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