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Training Day - webstores are getting players ready for web3

If You’ve Bought Mobile Gems Through a Website, You’re Already Halfway to Web3


You’ve probably done it. You’re deep into a mobile game. You want that bundle with the shiny sword or extra gems. You tap “buy,” and suddenly you're taken to a browser.


You log in, pay, go back to the game, and boom, your loot appears.


Feels a bit clunky, right? But it works. And here’s the thing: that exact flow is how Web3 games work too.


What used to feel like a Web3-only headache is quickly becoming the standard in mobile.


The Webstore Era


Mobile games are increasingly using webstores, browser-based shops where you buy in-game items directly.


You log in with your game account, pay on the site, and your rewards show up in the app.


Why? Because it gives players a better deal. And when the value is right, the extra steps stop feeling annoying.


If you’ve bought anything through a mobile webstore lately, you’ve already followed the same flow used in most Web3 games.


External site, account login, purchase, back to the game. Familiar?


Web3 Isn’t Weird Anymore


In Web3, people often say the process has too much friction.


Too many clicks. Too many wallets.


But mobile players are now doing something very similar. And no one’s storming the reviews with pitchforks.


Because the truth is simple: if the reward is good, players will go through a few extra steps. A cheaper bundle. A rare cosmetic. A limited-time mount.


We’ll click, tap, and log in wherever you send us.


What Players Are Learning


Every time someone buys through a webstore, they’re picking up behaviours Web3 has needed from day one:


- Logging in outside the app

- Trusting purchases tied to an account

- Expecting real-time updates back in-game


These are the foundations of Web3. No wallet required.


It doesn’t matter if the user knows what blockchain is. They’re already acting like a Web3 player.


Why This Matters for Gaming


Mobile gaming is quietly bridging the gap.


It’s teaching players how to manage game accounts and purchases in a way that lines up with what Web3 wants to offer, ownership, interoperability, persistence.


We’re not waiting for mass adoption. We’re watching it unfold, one bundle at a time.


What now?


Web3 doesn’t need to fight against player behaviour.


It needs to lean into what mobile has already normalised. The players are ready. The habits are here.


Now it’s up to the games to be worth it.

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