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Web3 Gaming: More creators, less critique.

When Did We Stop Reviewing Games?


There was a time—back when Web3 gaming had about seven players total and one of them was "your cousin" —when you could reliably scroll through X and find actual opinions about games.


First impressions. Honest takes. Sometimes a full-blown review in a thread that started with “I played this game...”


It wasn’t always polished, but it was real.


Now? We have more games, more creators, more players—and yet… fewer reviews. Or at least, fewer that feel like someone actually played the thing.


Most game "reviews" today sound like reworded About pages.


“You play as a digital warrior in a fantasy world where you collect NFTs and battle with friends.” Cool.


So… did you like it? Did it feel good to play?


Did the tutorial make you want to claw your eyes out or was it smooth?


Did you rage-quit after your fifth loss or stay up until 2 AM grinding for no reason?


There’s no soul in most of it. Just facts. Surface-level summaries, careful disclaimers, and links.


And I get it. People are more cautious now. There's money in the space, partnerships on the table, reputations to protect.


Nobody wants to be the one who says “this game isn’t fun” in case the dev DMs them or the community decides they’ve "FUDded" too hard.


But here’s the thing: it’s okay not to like a game.


Not every game is made for you. That doesn’t mean it’s bad.


You can dislike a game and still see how it might thrive with a different audience. You can say, “Not for me, but I see the appeal.” Or, “I love the idea, but the execution needs work.” That's not hate. That’s helpful.


I want more opinions. Not summaries. Not pitches disguised as posts. I want to know what your experience was.


Because once I know you, I know how to read your take. Maybe you’ve liked the same games I do—I’ll lean in when you’re hyped.


Or maybe you only play FPS titles and you’re reviewing a turn-based tactical RPG—I’ll adjust accordingly, pinch of salt applied.


That’s also why I love anonymous feedback forms.


I run these weekly feedback surveys for different games—and here’s something I’ve noticed.


Someone will give a game 5 stars… and then leave three paragraphs of detailed, thoughtful criticism in the comments.


Not hating, not complaining—just real feedback. What worked, what didn’t, what confused them, what hooked them.


That’s the good stuff. That’s gold for the devs. And honestly? It's more helpful to other players too.


Because scores are shallow. Context is deep.


So here’s my plea: bring back the opinions. Bring back the "this part was awesome" and "this bit sucked" and "I played for two hours and still don’t know what I’m doing but I kinda love it."


Give us the nuance. Give us you.


We don’t need perfection. We need honesty.


Because if we can’t talk about games honestly, what are we even building?

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